Move Detail

Iron Head

Check what this move does, why it matters, and which Pokemon can use it.

All Moves
Iron Head details

Iron Head

Steel · Damage

The user slams the target with its steel-hard head. Has a 20% chance of making the target flinch.

CategoryPhysicalPower80Accuracy100%PP16Priority0TargetSelected targetCrit rate4.17%Effect rate30%
Why it mattersUsed to take knockouts or put enemies into finishing range. Use it when the type, target, and damage plan match your team.
Move Mechanics

What special rules does this move trigger?

These are the hidden yes/no checks that decide whether abilities, protection, reflection, contact, sound, punch, bite, wind, powder, and similar effects care about the move.

Physical contactMetronomeProtect/DetectMirror Move
Physical contact Yes Touch hit · Triggers contact abilities/items.
Sound move No Sound · Blocked by Soundproof-style effects.
Punch move No Punch · Can work with punch-boosting effects.
Biting move No Bite · Can work with bite-boosting effects.
Snatchable No Snatch · Can be taken by Snatch-style effects.
Slicing move No Slice · Can work with slicing-boosting effects.
Bullet move No Bullet · Can be blocked by Bulletproof-style effects.
Wind move No Wind · Can trigger wind-based effects.
Powder move No Powder · Can interact with powder/spore protection.
Metronome Yes Randomable · Can be called by Metronome-style effects.
Affected by Gravity No Gravity · Changes when Gravity is active.
Defrosts when used No Thaw · Can thaw the user when selected.
Magic Coat/Bounce No Reflectable · Can be reflected by Magic Coat or Magic Bounce.
Protect/Detect Yes Blocked · Can be blocked by Protect or Detect.
Mirror Move Yes Copyable · Can be copied by Mirror Move-style effects.

Field set cross-checked against Serebii AttackDex labels; structured yes/no values generated from Pokémon Showdown move flags.