
Scizor
BugSteelUse this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.
Scizor reads as a physical attacker from its current stats.
Usually wants Trick Room, protection, or bulky support.
These attack types are the first danger check before adding it to a team.
Battle Stats
What scares Scizor?
Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.
Abilities / Passives
Swarm
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Technician
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Light Metal
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Skills and Moves
Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns.
The user assists an ally by boosting the power of that ally's attack.
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
Changes the field so some Pokemon become stronger.
A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
The user attacks by biting the target. If the target is holding a Berry, the user eats it and gains its effect.
The user strikes the target with tough punches as fast as bullets. This move always goes first.
The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
The user slams the target with its steel-hard head. Has a 20% chance of making the target flinch.
The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
The user slams the target with its wings to inflict damage. The target is hit twice in a row.
This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves.
The target is attacked with a powerful beam. The user can't move on the next turn.
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
A wondrous wall of light is put up to reduce damage from special moves for five turns.
Browse moves (64 total, 30 at a time)
Data Source
Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.
Open Sources