Gholdengo artwork
#1000

Gholdengo

SteelGhost
All data Standard/Form Gen 9

Use this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.

Main jobDamage dealer

Gholdengo reads as a special attacker from its current stats.

Speed readMedium speed

May need Tailwind, priority, or careful switching.

Watch outFire, Ground, Ghost

These attack types are the first danger check before adding it to a team.

Battle Stats

HP87Atk60Def95Sp.Atk133Sp.Def91Speed84total550
HP 87
Atk 60
Def 95
Sp.Atk 133
Sp.Def 91
Speed 84
Type Check

What scares Gholdengo?

Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.

Test in Builder
Weak to
FireGroundGhostDark
Resists
GrassIceFlyingPsychicBugRockDragonSteelFairy
Immune to
NormalFightingPoison

Abilities / Passives

Stat swing

Good as Gold

A body of pure, solid gold gives the Pokémon full immunity to other Pokémon's status moves.

This passive changes stats, so one turn can suddenly become stronger or safer.
Move Pool

Skills and Moves

Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.

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Protect
Status · Normal Pow - · Acc - · PP 8

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Nasty Plot
Status · Dark Pow - · Acc - · PP 20

The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.

Flash Cannon
Special · Steel PP 12

The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.

Iron Head
Physical · Steel PP 16

The user slams the target with its steel-hard head. Has a 20% chance of making the target flinch.

Poltergeist
Physical · Ghost PP 8

The user attacks by controlling the target's item. This move fails if the target isn't holding an item.

Shadow Ball
Special · Ghost PP 16

The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Dazzling Gleam
Special · Fairy PP 12

The user damages opposing Pokémon by emitting a powerful flash.

Hyper Beam
Special · Normal PP 8

The target is attacked with a powerful beam. The user can't move on the next turn.

Low Kick
Physical · Fighting Acc - · PP 20

A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.

Power Gem
Special · Rock PP 20

The user attacks with a ray of light that sparkles as if it were made of gemstones.

Psychic
Special · Psychic PP 12

The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.

Psyshock
Special · Psychic PP 12

The user materializes an odd psychic wave to attack the target. This move deals physical damage.

Thunderbolt
Special · Electric PP 16

The user attacks the target with a strong electric blast. This may also leave the target with paralysis.

Light Screen
Status · Psychic Pow - · Acc - · PP 20

A wondrous wall of light is put up to reduce damage from special moves for five turns.

Astonish
Damage

Used to take knockouts or put enemies into finishing range.

Charge Beam
Damage

Used to take knockouts or put enemies into finishing range.

Confuse Ray
Damage

Used to take knockouts or put enemies into finishing range.

Electro Ball
Damage

Used to take knockouts or put enemies into finishing range.

Browse moves (45 total, 30 at a time)

Data Source

Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.

Open Sources