Sneasler
FightingPoison42.8% usage11,632 teams
Start with big picture buttons. Advanced stats are here when you need them, but the first job is simple: choose what you want to do next.
Most seen: Sneasler, Garchomp, Incineroar. Best results: Floette, Kingambit, Basculegion.

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Start from proven cores.

Beat Counters
See what stops each plan.
Usage shows what you will see often. Win rate shows which picks are converting in tournaments.
42.8% usage11,632 teams
39.2% usage10,666 teams
36.1% usage9,824 teams
32.4% usage8,813 teams
32.2% usage8,761 teams
62.1% WR18.9% usage · 14,496 matches
61.4% WR34.3% usage · 26,019 matches
60.8% WR36.2% usage · 27,065 matches
60.3% WR21.2% usage · 16,214 matches
59.2% WR41.1% usage · 30,822 matches
Current pages show what is strong now. Archive cards help players look back at older popular formations and why they were used.





Fast pressure, rain payoff, and Kingambit endgames define the current tracked field.
Use when preparing for current ranked and current online tournament teams.





Early M-A notes prioritize recognizable cores before player-specific optimizations are separated.
Use when checking why older teams looked popular before the current usage table settled.





Rain keeps returning because it teaches weather turns, speed pressure, and water cleanup clearly.
Use when a user wants to review how the same archetype changed across seasons.
Choose the situation first, then copy the plan: lead, protect the plan, finish the board.



Hit fast, keep Kingambit safe, then finish.
Good forRanked climb when you want a flexible team that can win without one perfect setup turn.
SignalTournament + usage signal



Two tough attackers help the rain hitter win.
Good forBest for players who like bulky attackers and a clear rain payoff.
SignalTournament result signal



Start fast, scare Protect, save the strong finisher.
Good forGood first serious team because the first turn has a simple job: scare damage fast.
SignalTournament + high-performance signal



Whimsicott helps the big hitters move first.
Good forUse when you want the board to feel fast and you like controlling who moves first.
SignalUsage + community signal



Pelipper makes rain; the team uses rainy turns to hit harder.
Good forStrong when the ladder is full of Fire pressure or teams that dislike boosted Water attacks.
SignalUsage + creator signal



Make slow Pokemon move first for a short timer.
Good forPick this when fast teams are everywhere and you are comfortable planning four turns ahead.
SignalCommunity testing signal
The most useful guide is not just "best team"; it is "what do I do when this team is across from me?"




Do not autopilot Protect. Use burn, redirection, bulky special pressure, or speed control before Kingambit gets a chipped board.
Ask: can I stop Sneasler turn one without feeding Kingambit a free switch?



Change weather, remove Pelipper, pressure Archaludon before boosts stack, and bring Wide Guard or grass pressure when your team can support it.
Ask: am I beating rain turns, or only hitting random targets?



Deny weather and speed support, keep special attackers healthy, and avoid giving Kingambit a late board full of weak targets.
Ask: which Pokemon is the real closer in this matchup?



Use Taunt or Imprison only after checking Armor Tail and Mental Herb. Immediate KO pressure or one slower bulky answer is often cleaner.
Ask: can I win if Trick Room goes up anyway?























The starter makes the first safe turn or the first big threat.
The helper blocks, redirects, changes weather, or slows the enemy.
The finisher should stay healthy until the enemy team is weak.