
Farigiraf
NormalPsychicUse this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.
Farigiraf reads as a special attacker from its current stats.
Usually wants Trick Room, protection, or bulky support.
These attack types are the first danger check before adding it to a team.
Battle Stats
What scares Farigiraf?
Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.
Abilities / Passives
Cud Chew
When the Pokémon eats a Berry, it will regurgitate that Berry at the end of the next turn and eat it one more time.
This is always-on help. Check when it activates before building around it.Armor Tail
The mysterious tail covering the Pokémon's head makes opponents unable to use priority moves against the Pokémon or its allies.
This passive changes how safe attacks or priority plans are.Sap Sipper
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Skills and Moves
Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
The user assists an ally by boosting the power of that ally's attack.
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
Changes the field so some Pokemon become stronger.
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
The user sets off an earthquake that strikes every Pokémon around it.
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
The target is attacked with a powerful beam. The user can't move on the next turn.
The user attacks by letting loose a horribly loud, resounding cry.
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
The user materializes an odd psychic wave to attack the target. This move deals physical damage.
A wondrous wall of light is put up to reduce damage from special moves for five turns.
The user damages opposing Pokémon by emitting a powerful flash.
The user fiercely attacks the target using its entire body.
The user slams the target with its steel-hard head. Has a 20% chance of making the target flinch.
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Browse moves (70 total, 30 at a time)
Data Source
Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.
Open Sources