
Passimian
FightingUse this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.
Passimian reads as a physical attacker from its current stats.
May need Tailwind, priority, or careful switching.
These attack types are the first danger check before adding it to a team.
Battle Stats
What scares Passimian?
Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.
Abilities / Passives
Receiver
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Defiant
If the Pokémon has any stat lowered by an opposing Pokémon, its Attack stat will be boosted sharply.
This passive changes stats, so one turn can suddenly become stronger or safer.Skills and Moves
Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
Changes the field so some Pokemon become stronger.
The target is taunted into a rage that allows it to use only attack moves for three turns.
The user sets off an earthquake that strikes every Pokémon around it.
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.
The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves.
The target is attacked with a powerful beam. The user can't move on the next turn.
The user slams the target with its steel-hard head. Has a 20% chance of making the target flinch.
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
Browse moves (66 total, 30 at a time)
Data Source
Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.
Open Sources