Typhlosion artwork
#157

Typhlosion

Fire
M-A Standard/Form Gen 2

Use this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.

Main jobFast pressure

Typhlosion reads as a special attacker from its current stats.

Speed readFast

Can pressure before many enemies move.

Watch outWater, Ground, Rock

These attack types are the first danger check before adding it to a team.

Battle Stats

HP78Atk84Def78Sp.Atk109Sp.Def85Speed100total534
HP 78
Atk 84
Def 78
Sp.Atk 109
Sp.Def 85
Speed 100
Type Check

What scares Typhlosion?

Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.

Test in Builder
Weak to
WaterGroundRock
Resists
FireGrassIceBugSteelFairy
Immune to
None

Abilities / Passives

Weather / type boost

Blaze

Powers up Fire-type moves when the Pokémon's HP is low.

This passive becomes better with the right weather or attack type.
Weather / type boost

Flash Fire

If hit by a Fire-type move, the Pokémon absorbs the flames and uses them to power up its own Fire-type moves.

This passive becomes better with the right weather or attack type.
Move Pool

Skills and Moves

Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.

Back to Pokédex
Protect
Status · Normal Pow - · Acc - · PP 8

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Helping Hand
Status · Normal Pow - · Acc - · PP 20

The user assists an ally by boosting the power of that ally's attack.

Sunny Day
Field control

Changes the field so some Pokemon become stronger.

Calm Mind
Status · Psychic Pow - · Acc - · PP 20

The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.

Will-O-Wisp
Status · Fire Acc - · PP 16

The user shoots a sinister flame at the target to inflict a burn.

Earthquake
Physical · Ground PP 12

The user sets off an earthquake that strikes every Pokémon around it.

Rock Slide
Physical · Rock PP 12

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Double-Edge
Physical · Normal PP 16

A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Flamethrower
Special · Fire PP 16

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Eruption
Special · Fire PP 8

The user attacks opposing Pokémon with explosive fury. The lower the user's HP, the lower the move's power.

Flare Blitz
Physical · Fire PP 16

The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn.

Heat Wave
Special · Fire PP 12

The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn.

Overheat
Special · Fire PP 8

The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat.

Hyper Beam
Special · Normal PP 8

The target is attacked with a powerful beam. The user can't move on the next turn.

Iron Head
Physical · Steel PP 16

The user slams the target with its steel-hard head. Has a 20% chance of making the target flinch.

Low Kick
Physical · Fighting Acc - · PP 20

A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.

Poltergeist
Physical · Ghost PP 8

The user attacks by controlling the target's item. This move fails if the target isn't holding an item.

Quick Attack
Physical · Normal PP 20

The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.

Browse moves (71 total, 30 at a time)

Data Source

Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.

Open Sources