Salamence artwork
#373

Salamence

DragonFlying
All data Standard/Form Gen 3

Use this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.

Main jobFast pressure

Salamence reads as a physical attacker from its current stats.

Speed readFast

Can pressure before many enemies move.

Watch outIce, Rock, Dragon

These attack types are the first danger check before adding it to a team.

Battle Stats

HP95Atk135Def80Sp.Atk110Sp.Def80Speed100total600
HP 95
Atk 135
Def 80
Sp.Atk 110
Sp.Def 80
Speed 100
Type Check

What scares Salamence?

Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.

Test in Builder
Weak to
IceRockDragonFairy
Resists
FireWaterGrassFightingBug
Immune to
Ground

Abilities / Passives

Punish / protect

Intimidate

Common Pokemon effect: lowers opposing Attack when this Pokemon enters battle. Champions-specific wording is still being verified.

This passive changes how safe attacks or priority plans are.
Passive effect

Moxie

Detailed passive wording is still being verified.

This is always-on help. Check when it activates before building around it.
Move Pool

Skills and Moves

Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.

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Protect
Status · Normal Pow - · Acc - · PP 8

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Tailwind
Status · Flying Pow - · Acc - · PP 16

The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns.

Helping Hand
Status · Normal Pow - · Acc - · PP 20

The user assists an ally by boosting the power of that ally's attack.

Rain Dance
Status · Water Pow - · Acc - · PP 8

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

Sunny Day
Field control

Changes the field so some Pokemon become stronger.

Earthquake
Physical · Ground PP 12

The user sets off an earthquake that strikes every Pokémon around it.

Rock Slide
Physical · Rock PP 12

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Double-Edge
Physical · Normal PP 16

A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Flamethrower
Special · Fire PP 16

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Draco Meteor
Special · Dragon PP 8

Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user’s Sp. Atk stat.

Dragon Claw
Physical · Dragon PP 16

The user slashes the target with huge, sharp claws to inflict damage.

Dragon Pulse
Special · Dragon PP 12

The target is attacked with a shock wave generated by the user's gaping mouth.

Dual Wingbeat
Physical · Flying PP 12

The user slams the target with its wings to inflict damage. The target is hit twice in a row.

Hurricane
Special · Flying PP 12

The user attacks by wrapping its opponent in a fierce wind. This may also confuse the target.

Dragon Dance
Status · Dragon Pow - · Acc - · PP 20

The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.

Roost
Status · Flying Pow - · Acc - · PP 8

The user lands and rests its body. This move restores the user's HP by up to half its max HP.

Heat Wave
Special · Fire PP 12

The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn.

Hydro Pump
Special · Water PP 8

The target is blasted by a huge volume of water launched under great pressure.

Browse moves (94 total, 30 at a time)

Data Source

Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.

Open Sources