
Krookodile
GroundDarkUse this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.
Krookodile reads as a physical attacker from its current stats.
May need Tailwind, priority, or careful switching.
These attack types are the first danger check before adding it to a team.
Battle Stats
What scares Krookodile?
Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.
Abilities / Passives
Intimidate
Common Pokemon effect: lowers opposing Attack when this Pokemon enters battle. Champions-specific wording is still being verified.
This passive changes how safe attacks or priority plans are.Moxie
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Anger Point
The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.
This passive changes stats, so one turn can suddenly become stronger or safer.Skills and Moves
Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user assists an ally by boosting the power of that ally's attack.
The target is taunted into a rage that allows it to use only attack moves for three turns.
The user sets off an earthquake that strikes every Pokémon around it.
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
The user releases a horrible aura imbued with ill intent. This may also make the target flinch.
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
The user fiercely attacks the target using its entire body.
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
The user slashes the target with huge, sharp claws to inflict damage.
The target is attacked with a shock wave generated by the user's gaping mouth.
The target is attacked with a powerful beam. The user can't move on the next turn.
The user slams the target with its steel-hard head. Has a 20% chance of making the target flinch.
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Browse moves (83 total, 30 at a time)
Data Source
Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.
Open Sources