Mega Falinks artwork
#870

Mega Falinks

Fighting
All data Mega Gen 8

Use this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.

Main jobFast pressure

Mega Falinks reads as a physical attacker from its current stats.

Speed readFast

Can pressure before many enemies move.

Watch outFlying, Psychic, Fairy

These attack types are the first danger check before adding it to a team.

Battle Stats

HP65Atk135Def135Sp.Atk70Sp.Def65Speed100total570
HP 65
Atk 135
Def 135
Sp.Atk 70
Sp.Def 65
Speed 100
Type Check

What scares Mega Falinks?

Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.

Test in Builder
Weak to
FlyingPsychicFairy
Resists
BugRockDark
Immune to
None

Abilities / Passives

No ability data available yet.

Move Pool

Skills and Moves

Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.

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Protect
Status · Normal Pow - · Acc - · PP 8

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Helping Hand
Status · Normal Pow - · Acc - · PP 20

The user assists an ally by boosting the power of that ally's attack.

Rain Dance
Status · Water Pow - · Acc - · PP 8

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

Sunny Day
Field control

Changes the field so some Pokemon become stronger.

Swords Dance
Status · Normal Pow - · Acc - · PP 20

A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.

Rock Slide
Physical · Rock PP 12

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Body Press
Physical · Fighting PP 12

The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.

Close Combat
Physical · Fighting PP 8

The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.

Bulk Up
Status · Fighting Pow - · Acc - · PP 20

The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.

Coaching
Status · Fighting Pow - · Acc - · PP 12

The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.

High Horsepower
Physical · Ground PP 12

The user fiercely attacks the target using its entire body.

Hyper Beam
Special · Normal PP 8

The target is attacked with a powerful beam. The user can't move on the next turn.

Iron Head
Physical · Steel PP 16

The user slams the target with its steel-hard head. Has a 20% chance of making the target flinch.

Knock Off
Physical · Dark PP 20

The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.

Poison Jab
Physical · Poison PP 20

The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.

Rock Tomb
Physical · Rock PP 16

The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.

Throat Chop
Physical · Dark PP 16

The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.

Agility
Damage

Used to take knockouts or put enemies into finishing range.

Browse moves (57 total, 30 at a time)

Data Source

Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.

Open Sources