Gyro Ball
Steel · Move orderThe user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
CategoryPhysicalPower0Accuracy100%PP8Priority0TargetSelected targetCrit rate4.17%Effect rate--
Why it mattersChanges who gets to move first. Use it when your team is too slow or needs one safe setup turn.
Move Mechanics
What special rules does this move trigger?
These are the hidden yes/no checks that decide whether abilities, protection, reflection, contact, sound, punch, bite, wind, powder, and similar effects care about the move.
Physical contactBullet moveMetronomeProtect/DetectMirror Move
Field set cross-checked against Serebii AttackDex labels; structured yes/no values generated from Pokémon Showdown move flags.
Seen on 41 Pokemon
Blastoise
Mega Blastoise
Mega Starmie
Starmie
Hisuian Typhlosion
Typhlosion
Forretress
Mega Steelix
Steelix
Qwilfish
Mega Sableye
Sableye
Torkoal
Glalie
Mega Glalie
Mega Metagross
Metagross
Emboar
Mega Emboar
Musharna
Mega Scolipede
Scolipede
Reuniclus
Golurk
Mega Golurk
Chesnaught
Mega Chesnaught
Aegislash
Aegislash (Blade)
Aegislash (Shield)
Aromatisse
Goodra
Hisuian Goodra
Gourgeist
Avalugg
Hisuian Avalugg
Passimian
Appletun
Overqwil
Archaludon
Hydrapple
Blastoise
Mega Blastoise
Mega Starmie
Starmie
Hisuian Typhlosion
Typhlosion
Forretress
Mega Steelix
Steelix
Qwilfish
Mega Sableye
Sableye
Torkoal
Glalie
Mega Glalie
Mega Metagross
Metagross
Emboar
Mega Emboar
Musharna
Mega Scolipede
Scolipede
Reuniclus
Golurk
Mega Golurk
Chesnaught
Mega Chesnaught
Aegislash
Aegislash (Blade)
Aegislash (Shield)
Aromatisse
Goodra
Hisuian Goodra
Gourgeist
Avalugg
Hisuian Avalugg
Passimian
Appletun
Overqwil
Archaludon
HydrapplePage 1 / 3