Musharna artwork
#518

Musharna

Psychic
All data Standard/Form Gen 5

Use this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.

Main jobBulky team piece

Musharna reads as a special attacker from its current stats.

Speed readSlow

Usually wants Trick Room, protection, or bulky support.

Watch outBug, Ghost, Dark

These attack types are the first danger check before adding it to a team.

Battle Stats

HP116Atk55Def85Sp.Atk107Sp.Def95Speed29total487
HP 116
Atk 55
Def 85
Sp.Atk 107
Sp.Def 95
Speed 29
Type Check

What scares Musharna?

Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.

Test in Builder
Weak to
BugGhostDark
Resists
FightingPsychic
Immune to
None

Abilities / Passives

Passive effect

Forewarn

When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.

This is always-on help. Check when it activates before building around it.
Passive effect

Synchronize

Detailed passive wording is still being verified.

This is always-on help. Check when it activates before building around it.
Passive effect

Telepathy

Detailed passive wording is still being verified.

This is always-on help. Check when it activates before building around it.
Move Pool

Skills and Moves

Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.

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Protect
Status · Normal Pow - · Acc - · PP 8

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Trick Room
Status · Psychic Pow - · Acc - · PP 8

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Helping Hand
Status · Normal Pow - · Acc - · PP 20

The user assists an ally by boosting the power of that ally's attack.

Rain Dance
Status · Water Pow - · Acc - · PP 8

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

Calm Mind
Status · Psychic Pow - · Acc - · PP 20

The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.

Rock Slide
Physical · Rock PP 12

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Psychic
Special · Psychic PP 12

The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.

Psyshock
Special · Psychic PP 12

The user materializes an odd psychic wave to attack the target. This move deals physical damage.

Light Screen
Status · Psychic Pow - · Acc - · PP 20

A wondrous wall of light is put up to reduce damage from special moves for five turns.

Dazzling Gleam
Special · Fairy PP 12

The user damages opposing Pokémon by emitting a powerful flash.

Hyper Beam
Special · Normal PP 8

The target is attacked with a powerful beam. The user can't move on the next turn.

Moonblast
Special · Fairy PP 16

Borrowing the power of the moon, the user attacks the target. Has a 10% chance of lowering the target's Sp. Atk stat by 1 stage.

Rock Tomb
Physical · Rock PP 16

The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.

Shadow Ball
Special · Ghost PP 16

The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

After You
Damage

Used to take knockouts or put enemies into finishing range.

Ally Switch
Damage

Used to take knockouts or put enemies into finishing range.

Amnesia
Damage

Used to take knockouts or put enemies into finishing range.

Attract
Damage

Used to take knockouts or put enemies into finishing range.

Browse moves (71 total, 30 at a time)

Data Source

Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.

Open Sources