Upper Hand
Fighting · DamageThe user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.
CategoryPhysicalPower65Accuracy100%PP16Priority3TargetSelected targetCrit rate4.17%Effect rate100%
Why it mattersUsed to take knockouts or put enemies into finishing range. Use it when the type, target, and damage plan match your team.
Move Mechanics
What special rules does this move trigger?
These are the hidden yes/no checks that decide whether abilities, protection, reflection, contact, sound, punch, bite, wind, powder, and similar effects care about the move.
Physical contactMetronomeProtect/DetectMirror Move
Field set cross-checked against Serebii AttackDex labels; structured yes/no values generated from Pokémon Showdown move flags.
Seen on 42 Pokemon
Pikachu
Alolan Raichu
Mega Raichu X
Mega Raichu Y
Raichu
Heracross
Mega Heracross
Mega Sceptile
Sceptile
Blaziken
Mega Blaziken
Medicham
Mega Medicham
Infernape
Lucario
Mega Lucario
Toxicroak
Weavile
Gallade
Mega Gallade
Hisuian Samurott
Samurott
Conkeldurr
Mega Scrafty
Scrafty
Greninja
Mega Greninja
Talonflame
Hawlucha
Mega Hawlucha
Decidueye
Hisuian Decidueye
Crabominable
Mega Crabominable
Lycanroc
Lycanroc (Midnight)
Passimian
Kommo-o
Falinks
Mega Falinks
Sneasler
Quaquaval
Pikachu
Alolan Raichu
Mega Raichu X
Mega Raichu Y
Raichu
Heracross
Mega Heracross
Mega Sceptile
Sceptile
Blaziken
Mega Blaziken
Medicham
Mega Medicham
Infernape
Lucario
Mega Lucario
Toxicroak
Weavile
Gallade
Mega Gallade
Hisuian Samurott
Samurott
Conkeldurr
Mega Scrafty
Scrafty
Greninja
Mega Greninja
Talonflame
Hawlucha
Mega Hawlucha
Decidueye
Hisuian Decidueye
Crabominable
Mega Crabominable
Lycanroc
Lycanroc (Midnight)
Passimian
Kommo-o
Falinks
Mega Falinks
Sneasler
QuaquavalPage 1 / 3