Move Detail

Recover

Check what this move does, why it matters, and which Pokemon can use it.

All Moves
Recover details

Recover

Normal · Support

The user regenerates its cells, restoring its own HP by up to half its max HP.

CategoryStatusPower0AccuracyCheck sourcePP8Priority0TargetSelfCrit rate4.17%Effect rate--
Why it mattersDoes not focus on raw damage; it changes the battle situation. Use it when the move helps your main attacker do its job.
Move Mechanics

What special rules does this move trigger?

These are the hidden yes/no checks that decide whether abilities, protection, reflection, contact, sound, punch, bite, wind, powder, and similar effects care about the move.

SnatchableMetronome
Physical contact No Touch hit · Triggers contact abilities/items.
Sound move No Sound · Blocked by Soundproof-style effects.
Punch move No Punch · Can work with punch-boosting effects.
Biting move No Bite · Can work with bite-boosting effects.
Snatchable Yes Snatch · Can be taken by Snatch-style effects.
Slicing move No Slice · Can work with slicing-boosting effects.
Bullet move No Bullet · Can be blocked by Bulletproof-style effects.
Wind move No Wind · Can trigger wind-based effects.
Powder move No Powder · Can interact with powder/spore protection.
Metronome Yes Randomable · Can be called by Metronome-style effects.
Affected by Gravity No Gravity · Changes when Gravity is active.
Defrosts when used No Thaw · Can thaw the user when selected.
Magic Coat/Bounce No Reflectable · Can be reflected by Magic Coat or Magic Bounce.
Protect/Detect No Blocked · Can be blocked by Protect or Detect.
Mirror Move No Copyable · Can be copied by Mirror Move-style effects.

Field set cross-checked against Serebii AttackDex labels; structured yes/no values generated from Pokémon Showdown move flags.