Pincurchin artwork
#871

Pincurchin

Electric
All data Standard/Form Gen 8

Use this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.

Main jobFlexible pick

Pincurchin reads as a mixed attacker from its current stats.

Speed readSlow

Usually wants Trick Room, protection, or bulky support.

Watch outGround

These attack types are the first danger check before adding it to a team.

Battle Stats

HP48Atk101Def95Sp.Atk91Sp.Def85Speed15total435
HP 48
Atk 101
Def 95
Sp.Atk 91
Sp.Def 85
Speed 15
Type Check

What scares Pincurchin?

Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.

Test in Builder
Weak to
Ground
Resists
ElectricFlyingSteel
Immune to
None

Abilities / Passives

Passive effect

Lightning Rod

Detailed passive wording is still being verified.

This is always-on help. Check when it activates before building around it.
Weather / type boost

Electric Surge

Turns the ground into Electric Terrain when the Pokémon enters a battle.

This passive becomes better with the right weather or attack type.
Move Pool

Skills and Moves

Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.

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Protect
Status · Normal Pow - · Acc - · PP 8

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Rain Dance
Status · Water Pow - · Acc - · PP 8

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

Electroweb
Special · Electric PP 16

The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.

Thunderbolt
Special · Electric PP 16

The user attacks the target with a strong electric blast. This may also leave the target with paralysis.

Hydro Pump
Special · Water PP 8

The target is blasted by a huge volume of water launched under great pressure.

Hyper Beam
Special · Normal PP 8

The target is attacked with a powerful beam. The user can't move on the next turn.

Liquidation
Physical · Water PP 12

The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.

Muddy Water
Special · Water PP 12

The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.

Poison Jab
Physical · Poison PP 20

The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.

Sucker Punch
Physical · Dark PP 8

This move enables the user to attack first. This move fails if the target is not readying an attack.

Throat Chop
Physical · Dark PP 16

The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.

Surf
Damage

Used to take knockouts or put enemies into finishing range.

Acupressure
Damage

Used to take knockouts or put enemies into finishing range.

Assurance
Damage

Used to take knockouts or put enemies into finishing range.

Attract
Damage

Used to take knockouts or put enemies into finishing range.

Body Slam
Damage

Used to take knockouts or put enemies into finishing range.

Brine
Damage

Used to take knockouts or put enemies into finishing range.

Bubble Beam
Damage

Used to take knockouts or put enemies into finishing range.

Browse moves (60 total, 30 at a time)

Data Source

Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.

Open Sources