
Pincurchin
ElectricUse this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.
Pincurchin reads as a mixed attacker from its current stats.
Usually wants Trick Room, protection, or bulky support.
These attack types are the first danger check before adding it to a team.
Battle Stats
What scares Pincurchin?
Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.
Abilities / Passives
Lightning Rod
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Electric Surge
Turns the ground into Electric Terrain when the Pokémon enters a battle.
This passive becomes better with the right weather or attack type.Skills and Moves
Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
The target is blasted by a huge volume of water launched under great pressure.
The target is attacked with a powerful beam. The user can't move on the next turn.
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
This move enables the user to attack first. This move fails if the target is not readying an attack.
The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Browse moves (60 total, 30 at a time)
Data Source
Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.
Open Sources