Current M-B teams stay separate from older archives.
Use Current Teams for today's ranked prep. Use Team Archive only when you want to study older M-A formations.
Pick the season first
Current teams are for today. Archive teams are for checking older popular formations.





Current M-B Watchlist
Current M-B fast offense sample. Start here when you want a modern ranked team shape.
- Raichu Mega speed pressure
- Mega Staraptor fast offense
- Gholdengo special pressure
Use when preparing for current M-B ranked while battle data is still being synced.





Season M-1
Older M-A balance sample. Use it to compare what was popular before M-B.
- Charizard / Whimsicott speed weather
- Garchomp / Dragonite physical pressure
- Kingambit late-game cleanup
Use when checking why older teams looked popular before the current usage table settled.





Cross-season archetype
Rain archetype sample. Use it when you want weather turns and Water cleanup.
- Pelipper / Archaludon / Basculegion
- Rain plus grass support
- Rain with Fake Out pivot support
Use when a user wants to review how the same archetype changed across seasons.
Usage, moves, items, teammates, and stat plans now live in one board.
Open Battle Data when you want current-season usage checks. Guide pages only link there so partial snippets do not confuse players.
Pick a team by battle situation
Tap a situation, check the team, then load it into Team Builder.



Garchomp / Kingambit / Basculegion / Charizard
Hit fast, keep Kingambit safe, then finish.
Good forRanked climb when you want a flexible team that can win without one perfect setup turn.
SignalTournament + usage signal
- Full plan
- Use Garchomp or Charizard to force damage, then Basculegion and Kingambit clean low-HP targets.
- What beats it
- Weather denial, Wide Guard, burns, and preserving special pressure.



Dragonite / Scizor / Basculegion / Archaludon
Two tough attackers help the rain hitter win.
Good forBest for players who like bulky attackers and a clear rain payoff.
SignalTournament result signal
- Full plan
- Pair bulky steel pressure with water cleanup, then use Dragonite to punish exposed targets.
- What beats it
- Fire coverage, speed control, and stopping rain payoff turns.



Kingambit / Sneasler / Aerodactyl / Floette
Start fast, scare Protect, save the strong finisher.
Good forGood first serious team because the first turn has a simple job: scare damage fast.
SignalTournament + high-performance signal
- Full plan
- Sneasler and Aerodactyl create turn-one fear while Floette and Kingambit give a stronger endgame.
- What beats it
- Burns, redirection, bulky special attackers, and denying free setup.



Kingambit / Basculegion / Charizard / Whimsicott
Whimsicott helps the big hitters move first.
Good forUse when you want the board to feel fast and you like controlling who moves first.
SignalUsage + community signal
- Full plan
- Use weather and speed support to let Charizard and Basculegion force trades before Kingambit closes.
- What beats it
- Remove speed support, change weather, and avoid giving Kingambit a low-HP board.



Pelipper / Archaludon / Basculegion Rain
Pelipper makes rain; the team uses rainy turns to hit harder.
Good forStrong when the ladder is full of Fire pressure or teams that dislike boosted Water attacks.
SignalUsage + creator signal
- Full plan
- Protect rain turns, pressure Archaludon checks, then clean with a water attacker.
- What beats it
- Opposing weather, grass pressure, Wide Guard, and removing Pelipper.



Farigiraf Trick Room Safety
Make slow Pokemon move first for a short timer.
Good forPick this when fast teams are everywhere and you are comfortable planning four turns ahead.
SignalCommunity testing signal
- Full plan
- Protect the setter, spend Trick Room turns attacking, and keep a backup mode when setup fails.
- What beats it
- Taunt, Imprison, immediate knockout pressure, and slower bulky answers.