
Tinkaton
FairySteelUse this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.
Tinkaton reads as a mixed attacker from its current stats.
May need Tailwind, priority, or careful switching.
These attack types are the first danger check before adding it to a team.
Battle Stats
What scares Tinkaton?
Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.
Abilities / Passives
Mold Breaker
Common Pokemon effect: lets moves ignore some defensive Abilities. Champions-specific wording is still being verified.
This is always-on help. Check when it activates before building around it.Own Tempo
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Pickpocket
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Skills and Moves
Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user assists an ally by boosting the power of that ally's attack.
This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.
A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves.
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
The user compels the target to keep using the move it encored for three turns.
A wondrous wall of light is put up to reduce damage from special moves for five turns.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Browse moves (47 total, 30 at a time)
Data Source
Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.
Open Sources