
Scovillain
GrassFireUse this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.
Scovillain reads as a mixed attacker from its current stats.
May need Tailwind, priority, or careful switching.
These attack types are the first danger check before adding it to a team.
Battle Stats
What scares Scovillain?
Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.
Abilities / Passives
Chlorophyll
Boosts the Pokémon's Speed stat in harsh sunlight.
This passive changes move order or helps the Pokemon act first.Insomnia
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Moody
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Skills and Moves
Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user assists an ally by boosting the power of that ally's attack.
Changes the field so some Pokemon become stronger.
The user scatters a cloud of irritating powder to draw attention to itself. Opposing Pokémon aim only at the user.
The user shoots a sinister flame at the target to inflict a burn.
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn.
A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat.
The user gathers light on the first turn, then blasts a bundled beam on the next turn.
A seed is planted on the target. It steals some HP from the target every turn.
The target is attacked with a powerful beam. The user can't move on the next turn.
Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Browse moves (48 total, 30 at a time)
Data Source
Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.
Open Sources