
Heat Rotom
ElectricFireUse this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.
Heat Rotom reads as a special attacker from its current stats.
May need Tailwind, priority, or careful switching.
These attack types are the first danger check before adding it to a team.
Battle Stats
What scares Heat Rotom?
Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.
Abilities / Passives
Levitate
Common Pokemon effect: avoids Ground-type attacks. Champions-specific wording is still being verified.
This passive changes how safe attacks or priority plans are.Skills and Moves
Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user assists an ally by boosting the power of that ally's attack.
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
Changes the field so some Pokemon become stronger.
The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
The user shoots a sinister flame at the target to inflict a burn.
The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat.
The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
The user releases a horrible aura imbued with ill intent. This may also make the target flinch.
The user attacks by letting loose a horribly loud, resounding cry.
The user attacks by controlling the target's item. This move fails if the target isn't holding an item.
The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
This move enables the user to attack first. This move fails if the target is not readying an attack.
A wondrous wall of light is put up to reduce damage from special moves for five turns.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Browse moves (66 total, 30 at a time)
Data Source
Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.
Open Sources