
Machamp
FightingUse this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.
Machamp reads as a physical attacker from its current stats.
Usually wants Trick Room, protection, or bulky support.
These attack types are the first danger check before adding it to a team.
Battle Stats
What scares Machamp?
Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.
Abilities / Passives
Guts
It's so gutsy that having a status condition boosts the Pokémon's Attack stat.
This passive changes stats, so one turn can suddenly become stronger or safer.No Guard
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Steadfast
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Skills and Moves
Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user and its allies are protected from wide-ranging attacks for one turn.
The user assists an ally by boosting the power of that ally's attack.
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
Changes the field so some Pokemon become stronger.
The user sets off an earthquake that strikes every Pokémon around it.
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.
The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user strikes the target with tough punches as fast as bullets. This move always goes first.
The user swings both arms and hits the target. The target's stat changes don't affect the damage inflicted by this move.
The user fiercely attacks the target using its entire body.
The target is attacked with a powerful beam. The user can't move on the next turn.
Browse moves (66 total, 30 at a time)
Data Source
Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.
Open Sources