Pokemon Champions Doubles Tier List | Best Team Cores and Roles
Incineroar
Pivot, Fake Out, Intimidate
Sneasler
Fast Fake Out and Feint
Kingambit
Priority cleanup
Pelipper
Rain setup
Archaludon
Rain attacker
Amoonguss
Redirection and sleep pressure
In doubles, two Pokemon battle at the same time. The best teams are like friends helping each other: one distracts, one attacks, and one saves the game later.
Doubles is won by pairs, not by lonely strong Pokemon. Start with one core, add support, then learn what counters it.
Top Pokemon by usage and performance
Usage shows what you will see often. Win rate shows which picks are converting in tournaments.
Most Seen
Sneasler
FightingPoison42.8% usage11,632 teams
Garchomp
DragonGround39.2% usage10,666 teams
Incineroar
FireDark36.1% usage9,824 teams
Basculegion
WaterGhost32.4% usage8,813 teams
Kingambit
DarkSteel32.2% usage8,761 teams
Best Results
Floette
Fairy62.1% WR18.9% usage · 14,496 matches
Kingambit
DarkSteel61.4% WR34.3% usage · 26,019 matches
Basculegion
WaterGhost60.8% WR36.2% usage · 27,065 matches
Aerodactyl
Rock60.3% WR21.2% usage · 16,214 matches
Garchomp
DragonGround59.2% WR41.1% usage · 30,822 matches
Review popular teams by Regulation and season
Current pages show what is strong now. Archive cards help players look back at older popular formations and why they were used.





Season M-2
Fast pressure, rain payoff, and Kingambit endgames define the current tracked field.
- Sneasler / Kingambit fast pressure
- Pelipper / Archaludon rain
- Basculegion / Charizard / Garchomp / Kingambit balance
Use when preparing for current ranked and current online tournament teams.





Season M-1
Early M-A notes prioritize recognizable cores before player-specific optimizations are separated.
- Charizard / Whimsicott speed weather
- Garchomp / Dragonite physical pressure
- Kingambit late-game cleanup
Use when checking why older teams looked popular before the current usage table settled.





Cross-season archetype
Rain keeps returning because it teaches weather turns, speed pressure, and water cleanup clearly.
- Pelipper / Archaludon / Basculegion
- Rain plus grass support
- Rain with Fake Out pivot support
Use when a user wants to review how the same archetype changed across seasons.
Pick a team by battle situation
Choose the situation first, then copy the plan: lead, protect the plan, finish the board.



Garchomp / Kingambit / Basculegion / Charizard
Hit fast, keep Kingambit safe, then finish.
Good forRanked climb when you want a flexible team that can win without one perfect setup turn.
SignalTournament + usage signal
- Full plan
- Use Garchomp or Charizard to force damage, then Basculegion and Kingambit clean low-HP targets.
- What beats it
- Weather denial, Wide Guard, burns, and preserving special pressure.



Dragonite / Scizor / Basculegion / Archaludon
Two tough attackers help the rain hitter win.
Good forBest for players who like bulky attackers and a clear rain payoff.
SignalTournament result signal
- Full plan
- Pair bulky steel pressure with water cleanup, then use Dragonite to punish exposed targets.
- What beats it
- Fire coverage, speed control, and stopping rain payoff turns.



Kingambit / Sneasler / Aerodactyl / Floette
Start fast, scare Protect, save the strong finisher.
Good forGood first serious team because the first turn has a simple job: scare damage fast.
SignalTournament + high-performance signal
- Full plan
- Sneasler and Aerodactyl create turn-one fear while Floette and Kingambit give a stronger endgame.
- What beats it
- Burns, redirection, bulky special attackers, and denying free setup.



Kingambit / Basculegion / Charizard / Whimsicott
Whimsicott helps the big hitters move first.
Good forUse when you want the board to feel fast and you like controlling who moves first.
SignalUsage + community signal
- Full plan
- Use weather and speed support to let Charizard and Basculegion force trades before Kingambit closes.
- What beats it
- Remove speed support, change weather, and avoid giving Kingambit a low-HP board.



Pelipper / Archaludon / Basculegion Rain
Pelipper makes rain; the team uses rainy turns to hit harder.
Good forStrong when the ladder is full of Fire pressure or teams that dislike boosted Water attacks.
SignalUsage + creator signal
- Full plan
- Protect rain turns, pressure Archaludon checks, then clean with a water attacker.
- What beats it
- Opposing weather, grass pressure, Wide Guard, and removing Pelipper.



Farigiraf Trick Room Safety
Make slow Pokemon move first for a short timer.
Good forPick this when fast teams are everywhere and you are comfortable planning four turns ahead.
SignalCommunity testing signal
- Full plan
- Protect the setter, spend Trick Room turns attacking, and keep a backup mode when setup fails.
- What beats it
- Taunt, Imprison, immediate knockout pressure, and slower bulky answers.
This tier list is organized by job. That is easier to understand than a giant S-to-D list because Pokemon Champions battles are decided by partner choices.
This page is the current Doubles tier list. Older popular formations belong in the Tier List Archive so users can compare seasons without mixing old teams into current recommendations.
Tier By Job
| Job | Top Examples | Easy Explanation | What Advanced Players Check |
|---|---|---|---|
| Turn-one control | Incineroar, Sneasler | They stop one enemy for a moment. | Fake Out mirrors, Protect reads, Feint pressure. |
| Weather engine | Pelipper, Charizard, Basculegion | Weather changes which team is faster or stronger. | Opposing weather, speed tiers, Wide Guard. |
| Bulky payoff | Archaludon, Kingambit | They do not fall over quickly and can win later. | Preserve HP, avoid bad type trades. |
| Redirection and safety | Amoonguss, Indeedee-Female, Farigiraf | They help the main attacker stay safe. | Taunt, spread moves, anti-priority tools. |
| Fast damage | Garchomp, Flutter Mane, Sneasler | They hit before the opponent can breathe. | Speed control, sash checks, priority revenge. |
Recommended First Cores
| Core | Difficulty | First Lesson |
|---|---|---|
| Sneasler / Kingambit | Easy to Medium | Pressure first, clean later. |
| Pelipper / Archaludon | Medium | Weather is a team plan, not just damage. |
| Farigiraf Trick Room | Medium | Slow Pokemon can become fast for a few turns. |
| Basculegion / Charizard / Garchomp / Kingambit | Harder | Strong attackers still need order and support. |
Quick Rule
Before adding a Pokemon, ask: does it give speed, safety, damage, weather, or a counter? If it gives none of those, the team probably looks cool but plays badly.