
Serperior
GrassUse this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.
Serperior reads as a mixed attacker from its current stats.
Can pressure before many enemies move.
These attack types are the first danger check before adding it to a team.
Battle Stats
What scares Serperior?
Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.
Abilities / Passives
Overgrow
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Contrary
Reverses any stat changes affecting the Pokémon so that attempts to boost its stats instead lower them—and attempts to lower its stats will boost them.
This passive changes stats, so one turn can suddenly become stronger or safer.Skills and Moves
Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user assists an ally by boosting the power of that ally's attack.
Changes the field so some Pokemon become stronger.
A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
The target is taunted into a rage that allows it to use only attack moves for three turns.
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
The user gathers light on the first turn, then blasts a bundled beam on the next turn.
A seed is planted on the target. It steals some HP from the target every turn.
The target is attacked with a shock wave generated by the user's gaping mouth.
The target is attacked with a powerful beam. The user can't move on the next turn.
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
A wondrous wall of light is put up to reduce damage from special moves for five turns.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Browse moves (53 total, 30 at a time)
Data Source
Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.
Open Sources