
Oranguru
NormalPsychicUse this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.
Oranguru reads as a special attacker from its current stats.
Usually wants Trick Room, protection, or bulky support.
These attack types are the first danger check before adding it to a team.
Battle Stats
What scares Oranguru?
Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.
Abilities / Passives
Inner Focus
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Telepathy
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Symbiosis
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Skills and Moves
Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
Changes the field so some Pokemon become stronger.
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
The target is taunted into a rage that allows it to use only attack moves for three turns.
The user sets off an earthquake that strikes every Pokémon around it.
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
The target is attacked with a powerful beam. The user can't move on the next turn.
The user attacks by letting loose a horribly loud, resounding cry.
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
The user materializes an odd psychic wave to attack the target. This move deals physical damage.
The user compels the target to keep using the move it encored for three turns.
A wondrous wall of light is put up to reduce damage from special moves for five turns.
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Browse moves (64 total, 30 at a time)
Data Source
Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.
Open Sources