
Houndstone
GhostUse this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.
Houndstone reads as a physical attacker from its current stats.
Usually wants Trick Room, protection, or bulky support.
These attack types are the first danger check before adding it to a team.
Battle Stats
What scares Houndstone?
Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.
Abilities / Passives
Sand Rush
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Fluffy
Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.
This passive becomes better with the right weather or attack type.Skills and Moves
Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user assists an ally by boosting the power of that ally's attack.
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
Changes the field so some Pokemon become stronger.
The user shoots a sinister flame at the target to inflict a burn.
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
The user attacks to avenge its allies. The more defeated allies there are in the user's party, the greater the move's power.
The user attacks by controlling the target's item. This move fails if the target isn't holding an item.
The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
The target is attacked with a powerful beam. The user can't move on the next turn.
Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Browse moves (50 total, 30 at a time)
Data Source
Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.
Open Sources