
Farfetch’d
NormalUse this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.
Farfetch’d reads as a physical attacker from its current stats.
Usually wants Trick Room, protection, or bulky support.
These attack types are the first danger check before adding it to a team.
Battle Stats
What scares Farfetch’d?
Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.
Abilities / Passives
Keen Eye
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Inner Focus
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Defiant
If the Pokémon has any stat lowered by an opposing Pokémon, its Attack stat will be boosted sharply.
This passive changes stats, so one turn can suddenly become stronger or safer.Skills and Moves
Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns.
The user assists an ally by boosting the power of that ally's attack.
Changes the field so some Pokemon become stronger.
A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot.
The user slams the target with its wings to inflict damage. The target is hit twice in a row.
This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves.
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
The user lands and rests its body. This move restores the user's HP by up to half its max HP.
The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn.
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Used to take knockouts or put enemies into finishing range.
Browse moves (95 total, 30 at a time)
Data Source
Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.
Open Sources