
Armarouge
FirePsychicUse this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.
Armarouge reads as a special attacker from its current stats.
May need Tailwind, priority, or careful switching.
These attack types are the first danger check before adding it to a team.
Battle Stats
What scares Armarouge?
Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.
Abilities / Passives
Flash Fire
If hit by a Fire-type move, the Pokémon absorbs the flames and uses them to power up its own Fire-type moves.
This passive becomes better with the right weather or attack type.Weak Armor
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Skills and Moves
Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
The user and its allies are protected from wide-ranging attacks for one turn.
The user assists an ally by boosting the power of that ally's attack.
Changes the field so some Pokemon become stronger.
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
The user shoots a sinister flame at the target to inflict a burn.
The target is taunted into a rage that allows it to use only attack moves for three turns.
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn.
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn.
The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat.
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
The user materializes an odd psychic wave to attack the target. This move deals physical damage.
A wondrous wall of light is put up to reduce damage from special moves for five turns.
The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses.
The user releases a horrible aura imbued with ill intent. This may also make the target flinch.
The target is attacked with a shock wave generated by the user's gaping mouth.
Browse moves (55 total, 30 at a time)
Data Source
Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.
Open Sources