The user kicks, then fires three arrows. This move has a heightened chance of landing a critical hit and may also lower the target’s Defense stat or make it flinch.
Why it mattersUsed to take knockouts or put enemies into finishing range.Use it when the type, target, and damage plan match your team.
Move Mechanics
What special rules does this move trigger?
These are the hidden yes/no checks that decide whether abilities, protection, reflection, contact, sound, punch, bite, wind, powder, and similar effects care about the move.
MetronomeProtect/DetectMirror Move
Physical contactNoTouch hit · Triggers contact abilities/items.Sound moveNoSound · Blocked by Soundproof-style effects.Punch moveNoPunch · Can work with punch-boosting effects.Biting moveNoBite · Can work with bite-boosting effects.SnatchableNoSnatch · Can be taken by Snatch-style effects.Slicing moveNoSlice · Can work with slicing-boosting effects.Bullet moveNoBullet · Can be blocked by Bulletproof-style effects.Wind moveNoWind · Can trigger wind-based effects.Powder moveNoPowder · Can interact with powder/spore protection.MetronomeYesRandomable · Can be called by Metronome-style effects.Affected by GravityNoGravity · Changes when Gravity is active.Defrosts when usedNoThaw · Can thaw the user when selected.Magic Coat/BounceNoReflectable · Can be reflected by Magic Coat or Magic Bounce.Protect/DetectYesBlocked · Can be blocked by Protect or Detect.Mirror MoveYesCopyable · Can be copied by Mirror Move-style effects.
Field set cross-checked against Serebii AttackDex labels; structured yes/no values generated from Pokémon Showdown move flags.