Move Detail

Stockpile

Check what this move does, why it matters, and which Pokemon can use it.

All Moves
Stockpile details

Stockpile

Normal · Power up

The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times.

CategoryStatusPower0AccuracyCheck sourcePP20Priority0TargetSelfCrit rate4.17%Effect rate--
Why it mattersMakes a Pokemon or ally stronger before attacking. Use it when you can protect the boosted Pokemon for the next turn.
Move Mechanics

What special rules does this move trigger?

These are the hidden yes/no checks that decide whether abilities, protection, reflection, contact, sound, punch, bite, wind, powder, and similar effects care about the move.

SnatchableMetronome
Physical contact No Touch hit · Triggers contact abilities/items.
Sound move No Sound · Blocked by Soundproof-style effects.
Punch move No Punch · Can work with punch-boosting effects.
Biting move No Bite · Can work with bite-boosting effects.
Snatchable Yes Snatch · Can be taken by Snatch-style effects.
Slicing move No Slice · Can work with slicing-boosting effects.
Bullet move No Bullet · Can be blocked by Bulletproof-style effects.
Wind move No Wind · Can trigger wind-based effects.
Powder move No Powder · Can interact with powder/spore protection.
Metronome Yes Randomable · Can be called by Metronome-style effects.
Affected by Gravity No Gravity · Changes when Gravity is active.
Defrosts when used No Thaw · Can thaw the user when selected.
Magic Coat/Bounce No Reflectable · Can be reflected by Magic Coat or Magic Bounce.
Protect/Detect No Blocked · Can be blocked by Protect or Detect.
Mirror Move No Copyable · Can be copied by Mirror Move-style effects.

Field set cross-checked against Serebii AttackDex labels; structured yes/no values generated from Pokémon Showdown move flags.