Snap Trap
Steel · DamageThe user snares the target in a snap trap for four to five turns.
CategoryPhysicalPower35Accuracy100%PP16Priority0TargetSelected targetCrit rate4.17%Effect rate--
Why it mattersUsed to take knockouts or put enemies into finishing range. Use it when the type, target, and damage plan match your team.
Move Mechanics
What special rules does this move trigger?
These are the hidden yes/no checks that decide whether abilities, protection, reflection, contact, sound, punch, bite, wind, powder, and similar effects care about the move.
Physical contactProtect/DetectMirror Move
Field set cross-checked against Serebii AttackDex labels; structured yes/no values generated from Pokémon Showdown move flags.
Seen on 2 Pokemon
Galarian Stunfisk
Stunfisk