Move Detail

Eerie Spell

Check what this move does, why it matters, and which Pokemon can use it.

All Moves
Eerie Spell details

Eerie Spell

Psychic · Field control

The user attacks with its tremendous psychic power. This also drains 3 PP from the move last used by the target.

CategorySpecialPower80Accuracy100%PP8Priority0TargetSelected targetCrit rate4.17%Effect rate100%
Why it mattersChanges the field so some Pokemon become stronger. Use it when your team has rain, sun, terrain, or weather payoff.
Move Mechanics

What special rules does this move trigger?

These are the hidden yes/no checks that decide whether abilities, protection, reflection, contact, sound, punch, bite, wind, powder, and similar effects care about the move.

Sound moveMetronomeProtect/DetectMirror Move
Physical contact No Touch hit · Triggers contact abilities/items.
Sound move Yes Sound · Blocked by Soundproof-style effects.
Punch move No Punch · Can work with punch-boosting effects.
Biting move No Bite · Can work with bite-boosting effects.
Snatchable No Snatch · Can be taken by Snatch-style effects.
Slicing move No Slice · Can work with slicing-boosting effects.
Bullet move No Bullet · Can be blocked by Bulletproof-style effects.
Wind move No Wind · Can trigger wind-based effects.
Powder move No Powder · Can interact with powder/spore protection.
Metronome Yes Randomable · Can be called by Metronome-style effects.
Affected by Gravity No Gravity · Changes when Gravity is active.
Defrosts when used No Thaw · Can thaw the user when selected.
Magic Coat/Bounce No Reflectable · Can be reflected by Magic Coat or Magic Bounce.
Protect/Detect Yes Blocked · Can be blocked by Protect or Detect.
Mirror Move Yes Copyable · Can be copied by Mirror Move-style effects.

Field set cross-checked against Serebii AttackDex labels; structured yes/no values generated from Pokémon Showdown move flags.

Seen on 2 Pokemon