Dual Types
Two types multiply the damage.
Choose both defensive types. The page combines them and shows which attacks hit for 4x, 2x, normal, reduced, or zero damage.
Dual-type matchup details
Fire + Flying
MultiplyFire and Rock both dislike Water, so Water becomes 2x × 2x = 4x.
CancelWater is weak to Electric but Grass resists it, so Electric becomes 2x × 0.5x = 1x.
Immunity winsIf either type is immune, the final result is 0x.