Dual Types

Two types multiply the damage.

Choose both defensive types. The page combines them and shows which attacks hit for 4x, 2x, normal, reduced, or zero damage.

4xDouble weakness
2xWeak
0.5xResists
0xImmune
Dual-type matchup details
Fire + Flying
MultiplyFire and Rock both dislike Water, so Water becomes 2x × 2x = 4x.
CancelWater is weak to Electric but Grass resists it, so Electric becomes 2x × 0.5x = 1x.
Immunity winsIf either type is immune, the final result is 0x.