Wormadam (Sandy) artwork
#413

Wormadam (Sandy)

BugGround
All data Standard/Form Gen 4

Use this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.

Main jobFlexible pick

Wormadam (Sandy) reads as a physical attacker from its current stats.

Speed readSlow

Usually wants Trick Room, protection, or bulky support.

Watch outFire, Water, Ice

These attack types are the first danger check before adding it to a team.

Battle Stats

HP60Atk79Def105Sp.Atk59Sp.Def85Speed36total424
HP 60
Atk 79
Def 105
Sp.Atk 59
Sp.Def 85
Speed 36
Type Check

What scares Wormadam (Sandy)?

Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.

Test in Builder
Weak to
FireWaterIceFlying
Resists
FightingPoisonGround
Immune to
Electric

Abilities / Passives

Passive effect

Anticipation

The Pokémon can sense an opposing Pokémon's dangerous moves.

This is always-on help. Check when it activates before building around it.
Passive effect

Overcoat

Detailed passive wording is still being verified.

This is always-on help. Check when it activates before building around it.
Move Pool

Skills and Moves

Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.

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Protect
Status · Normal Pow - · Acc - · PP 8

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Rain Dance
Status · Water Pow - · Acc - · PP 8

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

Sunny Day
Field control

Changes the field so some Pokemon become stronger.

Earthquake
Physical · Ground PP 12

The user sets off an earthquake that strikes every Pokémon around it.

Bug Bite
Physical · Bug PP 20

The user attacks by biting the target. If the target is holding a Berry, the user eats it and gains its effect.

Earth Power
Special · Ground PP 12

The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.

Electroweb
Special · Electric PP 16

The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.

Giga Drain
Special · Grass PP 12

A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.

Hyper Beam
Special · Normal PP 8

The target is attacked with a powerful beam. The user can't move on the next turn.

Psychic
Special · Psychic PP 12

The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.

Rock Tomb
Physical · Rock PP 16

The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.

Shadow Ball
Special · Ghost PP 16

The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Solar Beam
Special · Grass PP 12

The user gathers light on the first turn, then blasts a bundled beam on the next turn.

Sucker Punch
Physical · Dark PP 8

This move enables the user to attack first. This move fails if the target is not readying an attack.

Ally Switch
Damage

Used to take knockouts or put enemies into finishing range.

Attract
Damage

Used to take knockouts or put enemies into finishing range.

Bug Buzz
Damage

Used to take knockouts or put enemies into finishing range.

Bulldoze
Damage

Used to take knockouts or put enemies into finishing range.

Browse moves (65 total, 30 at a time)

Data Source

Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.

Open Sources