Wooloo artwork
#831

Wooloo

Normal
All data Standard/Form Gen 8

Use this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.

Main jobFlexible pick

Wooloo reads as a mixed attacker from its current stats.

Speed readSlow

Usually wants Trick Room, protection, or bulky support.

Watch outFighting

These attack types are the first danger check before adding it to a team.

Battle Stats

HP42Atk40Def55Sp.Atk40Sp.Def45Speed48total270
HP 42
Atk 40
Def 55
Sp.Atk 40
Sp.Def 45
Speed 48
Type Check

What scares Wooloo?

Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.

Test in Builder
Weak to
Fighting
Resists
None
Immune to
Ghost

Abilities / Passives

Weather / type boost

Fluffy

Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.

This passive becomes better with the right weather or attack type.
Passive effect

Run Away

Detailed passive wording is still being verified.

This is always-on help. Check when it activates before building around it.
Passive effect

Bulletproof

Protects the Pokémon from some ball and bomb moves.

This is always-on help. Check when it activates before building around it.
Move Pool

Skills and Moves

Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.

Back to Pokédex
Protect
Status · Normal Pow - · Acc - · PP 8

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Double-Edge
Physical · Normal PP 16

A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Agility
Damage

Used to take knockouts or put enemies into finishing range.

Attract
Damage

Used to take knockouts or put enemies into finishing range.

Copycat
Damage

Used to take knockouts or put enemies into finishing range.

Cotton Guard
Team safety

Helps your team survive a dangerous turn.

Counter
Damage

Used to take knockouts or put enemies into finishing range.

Defense Curl
Damage

Used to take knockouts or put enemies into finishing range.

Double Kick
Damage

Used to take knockouts or put enemies into finishing range.

Electro Ball
Damage

Used to take knockouts or put enemies into finishing range.

Endure
Damage

Used to take knockouts or put enemies into finishing range.

Facade
Damage

Used to take knockouts or put enemies into finishing range.

Grassy Glide
Damage

Used to take knockouts or put enemies into finishing range.

Growl
Damage

Used to take knockouts or put enemies into finishing range.

Guard Split
Team safety

Helps your team survive a dangerous turn.

Guard Swap
Team safety

Helps your team survive a dangerous turn.

Headbutt
Damage

Used to take knockouts or put enemies into finishing range.

Payback
Damage

Used to take knockouts or put enemies into finishing range.

Browse moves (30 total, 30 at a time)

Data Source

Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.

Open Sources