Wimpod artwork
#767

Wimpod

BugWater
All data Standard/Form Gen 7

Use this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.

Main jobFlexible pick

Wimpod reads as a mixed attacker from its current stats.

Speed readMedium speed

May need Tailwind, priority, or careful switching.

Watch outElectric, Flying, Rock

These attack types are the first danger check before adding it to a team.

Battle Stats

HP25Atk35Def40Sp.Atk20Sp.Def30Speed80total230
HP 25
Atk 35
Def 40
Sp.Atk 20
Sp.Def 30
Speed 80
Type Check

What scares Wimpod?

Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.

Test in Builder
Weak to
ElectricFlyingRock
Resists
WaterIceFightingGroundSteel
Immune to
None

Abilities / Passives

Passive effect

Wimp Out

Detailed passive wording is still being verified.

This is always-on help. Check when it activates before building around it.
Move Pool

Skills and Moves

Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.

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Protect
Status · Normal Pow - · Acc - · PP 8

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Wide Guard
Status · Rock Pow - · Acc - · PP 12

The user and its allies are protected from wide-ranging attacks for one turn.

Rain Dance
Status · Water Pow - · Acc - · PP 8

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

Taunt
Status · Dark Acc - · PP 20

The target is taunted into a rage that allows it to use only attack moves for three turns.

Aqua Jet
Physical · Water PP 20

The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.

Surf
Damage

Used to take knockouts or put enemies into finishing range.

Assurance
Damage

Used to take knockouts or put enemies into finishing range.

Attract
Damage

Used to take knockouts or put enemies into finishing range.

Bug Buzz
Damage

Used to take knockouts or put enemies into finishing range.

Confide
Damage

Used to take knockouts or put enemies into finishing range.

Defense Curl
Damage

Used to take knockouts or put enemies into finishing range.

Double Team
Damage

Used to take knockouts or put enemies into finishing range.

Endure
Damage

Used to take knockouts or put enemies into finishing range.

Facade
Damage

Used to take knockouts or put enemies into finishing range.

Frustration
Damage

Used to take knockouts or put enemies into finishing range.

Hail
Damage

Used to take knockouts or put enemies into finishing range.

Harden
Damage

Used to take knockouts or put enemies into finishing range.

Hidden Power
Damage

Used to take knockouts or put enemies into finishing range.

Browse moves (38 total, 30 at a time)

Data Source

Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.

Open Sources