Wattrel artwork
#940

Wattrel

ElectricFlying
All data Standard/Form Gen 9

Use this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.

Main jobFlexible pick

Wattrel reads as a mixed attacker from its current stats.

Speed readMedium speed

May need Tailwind, priority, or careful switching.

Watch outIce, Rock

These attack types are the first danger check before adding it to a team.

Battle Stats

HP40Atk40Def35Sp.Atk55Sp.Def40Speed70total280
HP 40
Atk 40
Def 35
Sp.Atk 55
Sp.Def 40
Speed 70
Type Check

What scares Wattrel?

Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.

Test in Builder
Weak to
IceRock
Resists
GrassFightingFlyingBugSteel
Immune to
Ground

Abilities / Passives

Passive effect

Wind Power

Detailed passive wording is still being verified.

This is always-on help. Check when it activates before building around it.
Passive effect

Volt Absorb

Detailed passive wording is still being verified.

This is always-on help. Check when it activates before building around it.
Stat swing

Competitive

Boosts the Pokémon's Sp. Atk stat sharply when its stats are lowered by an opposing Pokémon.

This passive changes stats, so one turn can suddenly become stronger or safer.
Move Pool

Skills and Moves

Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.

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Protect
Status · Normal Pow - · Acc - · PP 8

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Tailwind
Status · Flying Pow - · Acc - · PP 16

The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns.

Brave Bird
Physical · Flying PP 16

The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot.

Dual Wingbeat
Physical · Flying PP 12

The user slams the target with its wings to inflict damage. The target is hit twice in a row.

Electroweb
Special · Electric PP 16

The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.

Hurricane
Special · Flying PP 12

The user attacks by wrapping its opponent in a fierce wind. This may also confuse the target.

Thunderbolt
Special · Electric PP 16

The user attacks the target with a strong electric blast. This may also leave the target with paralysis.

Volt Switch
Special · Electric PP 20

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Roost
Status · Flying Pow - · Acc - · PP 8

The user lands and rests its body. This move restores the user's HP by up to half its max HP.

Quick Attack
Physical · Normal PP 20

The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.

Weather Ball
Special · Normal PP 12

This move's type and power change depending on the weather at the time the move is used.

Acrobatics
Damage

Used to take knockouts or put enemies into finishing range.

Aerial Ace
Damage

Used to take knockouts or put enemies into finishing range.

Agility
Damage

Used to take knockouts or put enemies into finishing range.

Air Cutter
Damage

Used to take knockouts or put enemies into finishing range.

Air Slash
Damage

Used to take knockouts or put enemies into finishing range.

Charge
Damage

Used to take knockouts or put enemies into finishing range.

Charge Beam
Damage

Used to take knockouts or put enemies into finishing range.

Browse moves (46 total, 30 at a time)

Data Source

Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.

Open Sources