
Vulpix
FireUse this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.
Vulpix reads as a mixed attacker from its current stats.
Usually wants Trick Room, protection, or bulky support.
These attack types are the first danger check before adding it to a team.
Battle Stats
What scares Vulpix?
Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.
Abilities / Passives
Flash Fire
If hit by a Fire-type move, the Pokémon absorbs the flames and uses them to power up its own Fire-type moves.
This passive becomes better with the right weather or attack type.Drought
Turns the sunlight harsh when the Pokémon enters a battle.
This passive becomes better with the right weather or attack type.Skills and Moves
Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user assists an ally by boosting the power of that ally's attack.
Changes the field so some Pokemon become stronger.
The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
The user shoots a sinister flame at the target to inflict a burn.
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn.
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn.
The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat.
The user releases a horrible aura imbued with ill intent. This may also make the target flinch.
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
This move's type and power change depending on the weather at the time the move is used.
For four turns, the target will be unable to use whichever move it last used.
The user compels the target to keep using the move it encored for three turns.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Browse moves (88 total, 30 at a time)
Data Source
Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.
Open Sources