
Vikavolt (Totem)
BugElectricUse this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.
Vikavolt (Totem) reads as a special attacker from its current stats.
Usually wants Trick Room, protection, or bulky support.
These attack types are the first danger check before adding it to a team.
Battle Stats
What scares Vikavolt (Totem)?
Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.
Abilities / Passives
Levitate
Common Pokemon effect: avoids Ground-type attacks. Champions-specific wording is still being verified.
This passive changes how safe attacks or priority plans are.Skills and Moves
Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
The user attacks by biting the target. If the target is holding a Berry, the user eats it and gains its effect.
The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
The target is attacked with a powerful beam. The user can't move on the next turn.
The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
The user gathers light on the first turn, then blasts a bundled beam on the next turn.
A wondrous wall of light is put up to reduce damage from special moves for five turns.
The user lands and rests its body. This move restores the user's HP by up to half its max HP.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Browse moves (52 total, 30 at a time)
Data Source
Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.
Open Sources