
Victini
PsychicFireUse this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.
Victini reads as a mixed attacker from its current stats.
Can pressure before many enemies move.
These attack types are the first danger check before adding it to a team.
Battle Stats
What scares Victini?
Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.
Abilities / Passives
Victory Star
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Skills and Moves
Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
The user assists an ally by boosting the power of that ally's attack.
Changes the field so some Pokemon become stronger.
The user shoots a sinister flame at the target to inflict a burn.
The target is taunted into a rage that allows it to use only attack moves for three turns.
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn.
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn.
The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat.
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
The user materializes an odd psychic wave to attack the target. This move deals physical damage.
A wondrous wall of light is put up to reduce damage from special moves for five turns.
The user damages opposing Pokémon by emitting a powerful flash.
The target is attacked with a powerful beam. The user can't move on the next turn.
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Browse moves (94 total, 30 at a time)
Data Source
Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.
Open Sources