Tyrogue artwork
#236

Tyrogue

Fighting
All data Standard/Form Gen 2

Use this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.

Main jobFlexible pick

Tyrogue reads as a mixed attacker from its current stats.

Speed readSlow

Usually wants Trick Room, protection, or bulky support.

Watch outFlying, Psychic, Fairy

These attack types are the first danger check before adding it to a team.

Battle Stats

HP35Atk35Def35Sp.Atk35Sp.Def35Speed35total210
HP 35
Atk 35
Def 35
Sp.Atk 35
Sp.Def 35
Speed 35
Type Check

What scares Tyrogue?

Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.

Test in Builder
Weak to
FlyingPsychicFairy
Resists
BugRockDark
Immune to
None

Abilities / Passives

Stat swing

Guts

It's so gutsy that having a status condition boosts the Pokémon's Attack stat.

This passive changes stats, so one turn can suddenly become stronger or safer.
Passive effect

Steadfast

Detailed passive wording is still being verified.

This is always-on help. Check when it activates before building around it.
Passive effect

Vital Spirit

Detailed passive wording is still being verified.

This is always-on help. Check when it activates before building around it.
Move Pool

Skills and Moves

Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.

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Protect
Status · Normal Pow - · Acc - · PP 8

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Helping Hand
Status · Normal Pow - · Acc - · PP 20

The user assists an ally by boosting the power of that ally's attack.

Rain Dance
Status · Water Pow - · Acc - · PP 8

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

Fake Out
Physical · Normal PP 12

This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.

Sunny Day
Field control

Changes the field so some Pokemon become stronger.

Earthquake
Physical · Ground PP 12

The user sets off an earthquake that strikes every Pokémon around it.

Rock Slide
Physical · Rock PP 12

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Double-Edge
Physical · Normal PP 16

A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Low Kick
Physical · Fighting Acc - · PP 20

A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.

Bulk Up
Status · Fighting Pow - · Acc - · PP 20

The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.

Detect
Status · Fighting Pow - · Acc - · PP 8

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Bullet Punch
Physical · Steel PP 20

The user strikes the target with tough punches as fast as bullets. This move always goes first.

Feint
Physical · Normal PP 12

This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves.

Ally Switch
Damage

Used to take knockouts or put enemies into finishing range.

Attract
Damage

Used to take knockouts or put enemies into finishing range.

Body Slam
Damage

Used to take knockouts or put enemies into finishing range.

Brick Break
Damage

Used to take knockouts or put enemies into finishing range.

Bulldoze
Damage

Used to take knockouts or put enemies into finishing range.

Browse moves (66 total, 30 at a time)

Data Source

Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.

Open Sources