
Trapinch
GroundUse this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.
Trapinch reads as a physical attacker from its current stats.
Usually wants Trick Room, protection, or bulky support.
These attack types are the first danger check before adding it to a team.
Battle Stats
What scares Trapinch?
Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.
Abilities / Passives
Hyper Cutter
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Arena Trap
Prevents opposing Pokémon from fleeing from battle.
This passive makes attacking or disrupting the Pokemon more dangerous.Sheer Force
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Skills and Moves
Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Changes the field so some Pokemon become stronger.
The user sets off an earthquake that strikes every Pokémon around it.
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
The user attacks by biting the target. If the target is holding a Berry, the user eats it and gains its effect.
This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves.
A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
The target is attacked with a powerful beam. The user can't move on the next turn.
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
The user gathers light on the first turn, then blasts a bundled beam on the next turn.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Browse moves (63 total, 30 at a time)
Data Source
Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.
Open Sources