
Tranquill
NormalUse this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.
Tranquill reads as a physical attacker from its current stats.
Usually wants Trick Room, protection, or bulky support.
These attack types are the first danger check before adding it to a team.
Battle Stats
What scares Tranquill?
Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.
Abilities / Passives
Big Pecks
Prevents the Pokémon from having its Defense stat lowered.
This passive changes stats, so one turn can suddenly become stronger or safer.Super Luck
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Rivalry
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Skills and Moves
Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns.
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
Changes the field so some Pokemon become stronger.
The target is taunted into a rage that allows it to use only attack moves for three turns.
The user slams the target with its wings to inflict damage. The target is hit twice in a row.
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
The user lands and rests its body. This move restores the user's HP by up to half its max HP.
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Browse moves (46 total, 30 at a time)
Data Source
Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.
Open Sources