Toxel artwork
#848

Toxel

ElectricPoison
All data Standard/Form Gen 8

Use this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.

Main jobFlexible pick

Toxel reads as a mixed attacker from its current stats.

Speed readSlow

Usually wants Trick Room, protection, or bulky support.

Watch outGround, Psychic

These attack types are the first danger check before adding it to a team.

Battle Stats

HP40Atk38Def35Sp.Atk54Sp.Def35Speed40total242
HP 40
Atk 38
Def 35
Sp.Atk 54
Sp.Def 35
Speed 40
Type Check

What scares Toxel?

Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.

Test in Builder
Weak to
GroundPsychic
Resists
ElectricGrassFightingPoisonFlyingBugSteelFairy
Immune to
None

Abilities / Passives

Passive effect

Rattled

Detailed passive wording is still being verified.

This is always-on help. Check when it activates before building around it.
Stat swing

Static

Detailed passive wording is still being verified.

This passive changes stats, so one turn can suddenly become stronger or safer.
Passive effect

Klutz

Detailed passive wording is still being verified.

This is always-on help. Check when it activates before building around it.
Move Pool

Skills and Moves

Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.

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Protect
Status · Normal Pow - · Acc - · PP 8

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Encore
Status · Normal Acc - · PP 8

The user compels the target to keep using the move it encored for three turns.

Acid
Damage

Used to take knockouts or put enemies into finishing range.

Attract
Damage

Used to take knockouts or put enemies into finishing range.

Belch
Damage

Used to take knockouts or put enemies into finishing range.

Charm
Damage

Used to take knockouts or put enemies into finishing range.

Endeavor
Damage

Used to take knockouts or put enemies into finishing range.

Endure
Damage

Used to take knockouts or put enemies into finishing range.

Facade
Damage

Used to take knockouts or put enemies into finishing range.

Flail
Damage

Used to take knockouts or put enemies into finishing range.

Growl
Damage

Used to take knockouts or put enemies into finishing range.

Metal Sound
Damage

Used to take knockouts or put enemies into finishing range.

Nuzzle
Damage

Used to take knockouts or put enemies into finishing range.

Power-Up Punch
Damage

Used to take knockouts or put enemies into finishing range.

Rest
Damage

Used to take knockouts or put enemies into finishing range.

Round
Damage

Used to take knockouts or put enemies into finishing range.

Sleep Talk
Damage

Used to take knockouts or put enemies into finishing range.

Snore
Damage

Used to take knockouts or put enemies into finishing range.

Browse moves (21 total, 30 at a time)

Data Source

Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.

Open Sources