
Togedemaru (Totem)
ElectricSteelUse this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.
Togedemaru (Totem) reads as a physical attacker from its current stats.
May need Tailwind, priority, or careful switching.
These attack types are the first danger check before adding it to a team.
Battle Stats
What scares Togedemaru (Totem)?
Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.
Abilities / Passives
Iron Barbs
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Lightning Rod
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Sturdy
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Skills and Moves
Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user assists an ally by boosting the power of that ally's attack.
This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.
The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
The user slams the target with its steel-hard head. Has a 20% chance of making the target flinch.
The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
The user compels the target to keep using the move it encored for three turns.
In addition to protecting the user from attacks, this move also damages any attacker that makes direct contact.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Browse moves (68 total, 30 at a time)
Data Source
Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.
Open Sources