Spheal artwork
#363

Spheal

IceWater
All data Standard/Form Gen 3

Use this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.

Main jobFlexible pick

Spheal reads as a mixed attacker from its current stats.

Speed readSlow

Usually wants Trick Room, protection, or bulky support.

Watch outElectric, Grass, Fighting

These attack types are the first danger check before adding it to a team.

Battle Stats

HP70Atk40Def50Sp.Atk55Sp.Def50Speed25total290
HP 70
Atk 40
Def 50
Sp.Atk 55
Sp.Def 50
Speed 25
Type Check

What scares Spheal?

Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.

Test in Builder
Weak to
ElectricGrassFightingRock
Resists
WaterIce
Immune to
None

Abilities / Passives

Passive effect

Thick Fat

Common Pokemon effect: reduces damage from Fire and Ice attacks. Champions-specific wording is still being verified.

This is always-on help. Check when it activates before building around it.
Passive effect

Ice Body

Detailed passive wording is still being verified.

This is always-on help. Check when it activates before building around it.
Passive effect

Oblivious

Detailed passive wording is still being verified.

This is always-on help. Check when it activates before building around it.
Move Pool

Skills and Moves

Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.

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Protect
Status · Normal Pow - · Acc - · PP 8

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Rain Dance
Status · Water Pow - · Acc - · PP 8

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

Earthquake
Physical · Ground PP 12

The user sets off an earthquake that strikes every Pokémon around it.

Rock Slide
Physical · Rock PP 12

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Double-Edge
Physical · Normal PP 16

A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Blizzard
Special · Ice PP 8

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice Beam
Special · Ice PP 12

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Icy Wind
Special · Ice PP 16

The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.

Liquidation
Physical · Water PP 12

The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.

Rock Tomb
Physical · Rock PP 16

The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.

Encore
Status · Normal Acc - · PP 8

The user compels the target to keep using the move it encored for three turns.

Surf
Damage

Used to take knockouts or put enemies into finishing range.

Aqua Ring
Damage

Used to take knockouts or put enemies into finishing range.

Aqua Tail
Damage

Used to take knockouts or put enemies into finishing range.

Attract
Damage

Used to take knockouts or put enemies into finishing range.

Aurora Beam
Damage

Used to take knockouts or put enemies into finishing range.

Belly Drum
Damage

Used to take knockouts or put enemies into finishing range.

Body Slam
Damage

Used to take knockouts or put enemies into finishing range.

Browse moves (68 total, 30 at a time)

Data Source

Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.

Open Sources