Sizzlipede artwork
#850

Sizzlipede

FireBug
All data Standard/Form Gen 8

Use this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.

Main jobFlexible pick

Sizzlipede reads as a mixed attacker from its current stats.

Speed readSlow

Usually wants Trick Room, protection, or bulky support.

Watch outWater, Flying, Rock

These attack types are the first danger check before adding it to a team.

Battle Stats

HP50Atk65Def45Sp.Atk50Sp.Def50Speed45total305
HP 50
Atk 65
Def 45
Sp.Atk 50
Sp.Def 50
Speed 45
Type Check

What scares Sizzlipede?

Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.

Test in Builder
Weak to
WaterFlyingRock
Resists
GrassIceFightingBugSteelFairy
Immune to
None

Abilities / Passives

Weather / type boost

Flash Fire

If hit by a Fire-type move, the Pokémon absorbs the flames and uses them to power up its own Fire-type moves.

This passive becomes better with the right weather or attack type.
Passive effect

White Smoke

Detailed passive wording is still being verified.

This is always-on help. Check when it activates before building around it.
Punish / protect

Flame Body

Contact with the Pokémon may burn the attacker.

This passive makes attacking or disrupting the Pokemon more dangerous.
Move Pool

Skills and Moves

Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.

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Protect
Status · Normal Pow - · Acc - · PP 8

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Sunny Day
Field control

Changes the field so some Pokemon become stronger.

Bug Bite
Physical · Bug PP 20

The user attacks by biting the target. If the target is holding a Berry, the user eats it and gains its effect.

Heat Wave
Special · Fire PP 12

The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn.

Knock Off
Physical · Dark PP 20

The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.

Attract
Damage

Used to take knockouts or put enemies into finishing range.

Bite
Damage

Used to take knockouts or put enemies into finishing range.

Brutal Swing
Damage

Used to take knockouts or put enemies into finishing range.

Bug Buzz
Damage

Used to take knockouts or put enemies into finishing range.

Burn Up
Damage

Used to take knockouts or put enemies into finishing range.

Coil
Damage

Used to take knockouts or put enemies into finishing range.

Crunch
Damage

Used to take knockouts or put enemies into finishing range.

Defense Curl
Damage

Used to take knockouts or put enemies into finishing range.

Ember
Damage

Used to take knockouts or put enemies into finishing range.

Endure
Damage

Used to take knockouts or put enemies into finishing range.

Facade
Damage

Used to take knockouts or put enemies into finishing range.

Fire Lash
Damage

Used to take knockouts or put enemies into finishing range.

Fire Spin
Damage

Used to take knockouts or put enemies into finishing range.

Browse moves (37 total, 30 at a time)

Data Source

Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.

Open Sources