
Sizzlipede
FireBugUse this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.
Sizzlipede reads as a mixed attacker from its current stats.
Usually wants Trick Room, protection, or bulky support.
These attack types are the first danger check before adding it to a team.
Battle Stats
What scares Sizzlipede?
Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.
Abilities / Passives
Flash Fire
If hit by a Fire-type move, the Pokémon absorbs the flames and uses them to power up its own Fire-type moves.
This passive becomes better with the right weather or attack type.White Smoke
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Flame Body
Contact with the Pokémon may burn the attacker.
This passive makes attacking or disrupting the Pokemon more dangerous.Skills and Moves
Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Changes the field so some Pokemon become stronger.
The user attacks by biting the target. If the target is holding a Berry, the user eats it and gains its effect.
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn.
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Browse moves (37 total, 30 at a time)
Data Source
Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.
Open Sources