
Shelmet
BugUse this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.
Shelmet reads as a mixed attacker from its current stats.
Usually wants Trick Room, protection, or bulky support.
These attack types are the first danger check before adding it to a team.
Battle Stats
What scares Shelmet?
Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.
Abilities / Passives
Hydration
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Shell Armor
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Overcoat
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Skills and Moves
Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
The user attacks by biting the target. If the target is holding a Berry, the user eats it and gains its effect.
This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves.
A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target.
The user compels the target to keep using the move it encored for three turns.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Browse moves (52 total, 30 at a time)
Data Source
Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.
Open Sources