
Shedinja
BugGhostUse this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.
Shedinja reads as a physical attacker from its current stats.
Usually wants Trick Room, protection, or bulky support.
These attack types are the first danger check before adding it to a team.
Battle Stats
What scares Shedinja?
Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.
Abilities / Passives
Wonder Guard
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Skills and Moves
Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Changes the field so some Pokemon become stronger.
The user shoots a sinister flame at the target to inflict a burn.
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
The user attacks by biting the target. If the target is holding a Berry, the user eats it and gains its effect.
The user attacks by controlling the target's item. This move fails if the target isn't holding an item.
The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
The user extends its shadow and attacks the target from behind. This move always goes first.
A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
The target is attacked with a powerful beam. The user can't move on the next turn.
The user gathers light on the first turn, then blasts a bundled beam on the next turn.
This move enables the user to attack first. This move fails if the target is not readying an attack.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Browse moves (66 total, 30 at a time)
Data Source
Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.
Open Sources