
Shaymin (Sky)
GrassUse this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.
Shaymin (Sky) reads as a mixed attacker from its current stats.
Can pressure before many enemies move.
These attack types are the first danger check before adding it to a team.
Battle Stats
What scares Shaymin (Sky)?
Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.
Abilities / Passives
Serene Grace
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Skills and Moves
Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns.
Changes the field so some Pokemon become stronger.
A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
The user gathers light on the first turn, then blasts a bundled beam on the next turn.
A seed is planted on the target. It steals some HP from the target every turn.
The user damages opposing Pokémon by emitting a powerful flash.
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
The target is attacked with a powerful beam. The user can't move on the next turn.
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Browse moves (68 total, 30 at a time)
Data Source
Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.
Open Sources