
Seaking
WaterUse this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.
Seaking reads as a physical attacker from its current stats.
Usually wants Trick Room, protection, or bulky support.
These attack types are the first danger check before adding it to a team.
Battle Stats
What scares Seaking?
Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.
Abilities / Passives
Swift Swim
Common Pokemon effect: boosts Speed in rain. Champions-specific wording is still being verified.
This passive changes move order or helps the Pokemon act first.Water Veil
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Lightning Rod
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Skills and Moves
Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
The target is blasted by a huge volume of water launched under great pressure.
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
The target is attacked with a powerful beam. The user can't move on the next turn.
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Browse moves (74 total, 30 at a time)
Data Source
Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.
Open Sources