
Sandy Shocks
ElectricGroundUse this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.
Sandy Shocks reads as a special attacker from its current stats.
Can pressure before many enemies move.
These attack types are the first danger check before adding it to a team.
Battle Stats
What scares Sandy Shocks?
Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.
Abilities / Passives
Protosynthesis
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Skills and Moves
Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Changes the field so some Pokemon become stronger.
The user sets off an earthquake that strikes every Pokémon around it.
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
The user fiercely attacks the target using its entire body.
Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
The target is attacked with a powerful beam. The user can't move on the next turn.
The user attacks with a ray of light that sparkles as if it were made of gemstones.
A wondrous wall of light is put up to reduce damage from special moves for five turns.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Browse moves (54 total, 30 at a time)
Data Source
Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.
Open Sources